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March 30, 2026#announcement

Welcome to EterNext

A first word to the community — why we're doing this, and what to expect from the dev log.

Why we're building this

EterNext started as a personal itch: the Metin2 we grew up with is a beautiful, nostalgic, and stubbornly old world. We love it — and we think it deserves a second life.

This dev log is where we'll post everything: the wins, the crashes, the three-day debugging sessions, and the moments where a feature finally clicks.

What you can expect

  • Short written notes when we ship something small
  • Longer posts with videos for the big features
  • Honest postmortems when something goes wrong

No marketing fluff. Just us, building in public.

"Nothing worth doing is easy. Nothing easy is worth doing."

Stick around — the first real post is about breaking a fifteen-year-old limitation that every Metin2 player has felt.