March 30, 2026#announcement
Welcome to EterNext
A first word to the community — why we're doing this, and what to expect from the dev log.
Why we're building this
EterNext started as a personal itch: the Metin2 we grew up with is a beautiful, nostalgic, and stubbornly old world. We love it — and we think it deserves a second life.
This dev log is where we'll post everything: the wins, the crashes, the three-day debugging sessions, and the moments where a feature finally clicks.
What you can expect
- Short written notes when we ship something small
- Longer posts with videos for the big features
- Honest postmortems when something goes wrong
No marketing fluff. Just us, building in public.
"Nothing worth doing is easy. Nothing easy is worth doing."
Stick around — the first real post is about breaking a fifteen-year-old limitation that every Metin2 player has felt.